PadrãoShiny
Gênero: 100%
Felicidade base: 0
Experiência base: 285
Taxa de captura: 30
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +1SpD +1Spe +1Total: 3
Competitivo
In-Game
Abilities
Protosynthesis: Se Sunny Day estiver ativo ou o Pokémon usar um Booster Energy, o stat mais alto aumentará em 1,3x, ou em 1,5x se for a Speed.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
54 117
103 229
54 117
103 229
126 205
247 405
126 205
247 405
126 205
247 405
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Level up Machine | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Level up Machine Evento | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Icy Wind Machine Evento | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up Evento | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Mystical Fire Level up Evento | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Level up Machine | — | — | 20 | Shares HP of user and target equally. | ||
Perish Song Level up | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Phantom Force Level up Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Power Gem Level up Machine Evento | 80 | 100 | 20 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Level up Machine Evento | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Spite Level up Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Level up Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wish Level up Evento | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Violet
It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.
Scarlet
This Pokémon has characteristics similar to those of Flutter Mane, a creature mentioned in a certain book.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Spite Level 1 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Sunny Day Level 1 | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Psybeam Level 7 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Mean Look Level 14 | — | — | 5 | Prevents the target from switching out. | ||
Memento Level 21 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Wish Level 28 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Dazzling Gleam Level 35 | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Shadow Ball Level 42 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Mystical Fire Level 49 | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Power Gem Level 56 | 80 | 100 | 20 | No additional effect. | ||
Psyshock Level 63 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Phantom Force Level 70 | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Pain Split Level 77 | — | — | 20 | Shares HP of user and target equally. | ||
Moonblast Level 84 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Perish Song Level 91 | — | — | 5 | All active Pokemon will faint in 3 turns. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Power Gem Machine | 80 | 100 | 20 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |